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2011-12-25Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth1-7/+21
2011-12-24Max. players and MOTD are now changeable in the settings.inilapayo94@gmail.com1-3/+9
2011-12-23Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth1-3/+3
2011-12-22Digging leaves with shears now drops leaveslapayo94@gmail.com1-1/+2
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-7/+26
2011-11-11Found and fixed a bug not letting users place blocks in water or lava.admin@omencraft.com1-2/+7
2011-11-10Fixed logging in underground bug this time. A hack, but it works. :Dadmin@omencraft.com1-4/+4
2011-11-10Can now set gamemode via lua.admin@omencraft.com1-1/+1
2011-11-10Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com1-15/+70
2011-11-10Added code for doors. Doors now place correctly but opening them is buggy and I need to change the current opening code to use bitwise operators.admin@omencraft.com1-2/+48
2011-11-10Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com1-17/+7
2011-11-09Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com1-0/+2
2011-11-08It's a Squirrel!!faketruth1-0/+1
2011-11-07Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.admin@omencraft.com1-15/+34
2011-11-07Added Sebi's changes to pistons and item drops.admin@omencraft.com1-13/+20
2011-11-07Pistons now generate noise and animate when moving.admin@omencraft.com1-1/+1
2011-11-06Redstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code.admin@omencraft.com1-2/+6
2011-11-06Redstone is now self aware. It's not quite as dumb as it used to be at any rate. Redstone wires have no range and understand they are supposed to stay on whenever there's an active torch touching it. (Need to add other power devices)admin@omencraft.com1-9/+29
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-7/+5
2011-11-05Added all the items up to Beta 1.9.5. Added pistons and piston class.admin@omencraft.com1-2/+10
2011-11-04Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.admin@omencraft.com1-5/+27
2011-11-03Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.admin@omencraft.com1-2/+0
2011-11-03Added some redstone items.admin@omencraft.com1-6/+30
2011-11-03Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)admin@omencraft.com1-7/+17
2011-11-02Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.admin@omencraft.com1-7/+26
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-4/+8
2011-11-02Fixed player spawn teleport postion.admin@omencraft.com1-1/+2
2011-11-01fixed player spawning in the ground.admin@omencraft.com1-0/+4
2011-11-01Accidentally removed a line of codefaketruth1-1/+2
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-46/+49
2011-11-01Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)admin@omencraft.com1-5/+23
2011-11-01Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)admin@omencraft.com1-3/+3
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-15/+16
2011-10-27Fixed a memory leakfaketruth1-0/+1
2011-10-26Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com1-3/+4
2011-10-26Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.admin@omencraft.com1-2/+2
2011-10-26Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.admin@omencraft.com1-3/+3
2011-10-26Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com1-0/+2
2011-10-26added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.admin@omencraft.com1-3/+70
2011-10-23Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth1-19/+3
2011-10-21Compiles for linuxfaketruth1-2/+8
2011-10-03MCServer c++ source filesfaketruth1-0/+1082