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* Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)admin@omencraft.com2011-11-011-5/+23
* Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)admin@omencraft.com2011-11-011-3/+3
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-15/+16
* Fixed a memory leakfaketruth2011-10-271-0/+1
* Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com2011-10-261-3/+4
* Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.admin@omencraft.com2011-10-261-2/+2
* Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.admin@omencraft.com2011-10-261-3/+3
* Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2011-10-261-0/+2
* added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.admin@omencraft.com2011-10-261-3/+70
* Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth2011-10-231-19/+3
* Compiles for linuxfaketruth2011-10-211-2/+8
* MCServer c++ source filesfaketruth2011-10-031-0/+1082