| Commit message (Expand) | Author | Files | Lines |
2012-03-11 | Not sending chunks to the client twice | madmaxoft@gmail.com | 1 | -2/+3 |
2012-03-10 | Using references instead of pointers for sending packets | madmaxoft@gmail.com | 1 | -2/+1 |
2012-03-09 | cClientHandles have a unique ID now to distinguish them | faketruth | 1 | -4/+8 |
2012-03-05 | ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :) | madmaxoft@gmail.com | 1 | -0/+2 |
2012-02-26 | Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :) | madmaxoft@gmail.com | 1 | -8/+3 |
2012-02-23 | Made the viewdistance settable by users and default in settings.ini. The default is 9. | madmaxoft@gmail.com | 1 | -3/+10 |
2012-02-17 | Chunk coords mostly "upgraded" to include the Y coord for future compatibility | madmaxoft@gmail.com | 1 | -1/+1 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -27/+49 |
2012-02-08 | cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties. | madmaxoft@gmail.com | 1 | -9/+15 |
2012-02-04 | Fixed a bug in source/cClientHandle.h | admin@omencraft.com | 1 | -1/+1 |
2012-02-03 | cClientHandle: split packet handling into separate functions for clarity | madmaxoft@gmail.com | 1 | -20/+80 |
2012-02-02 | cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead | madmaxoft@gmail.com | 1 | -11/+58 |
2012-02-01 | Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; | madmaxoft@gmail.com | 1 | -4/+4 |
2012-01-19 | Terrain generation is synchronous again, async generation has bugs. | faketruth | 1 | -0/+1 |
2011-12-28 | - Added chicken to eating | mtilden@gmail.com | 1 | -1/+1 |
2011-12-27 | - Added basic ping handling. | mtilden@gmail.com | 1 | -2/+5 |
2011-12-27 | Slightly cleaner block change interactions static in header | mtilden@gmail.com | 1 | -0/+2 |
2011-12-26 | Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() | faketruth | 1 | -0/+1 |
2011-12-26 | - Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet) | mtilden@gmail.com | 1 | -0/+5 |
2011-12-25 | Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O | faketruth | 1 | -1/+2 |
2011-11-12 | Put view distance back to 13. Didn't mean to change that. | admin@omencraft.com | 1 | -1/+1 |
2011-11-11 | Found and fixed a bug not letting users place blocks in water or lava. | admin@omencraft.com | 1 | -1/+1 |
2011-11-04 | Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance. | admin@omencraft.com | 1 | -0/+1 |
2011-11-01 | You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet | faketruth | 1 | -0/+1 |
2011-10-26 | Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet. | admin@omencraft.com | 1 | -1/+0 |
2011-10-26 | Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice. | admin@omencraft.com | 1 | -0/+1 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+70 |