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2012-02-22Added some asserts to trace a bugfaketruth1-1/+1
2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-30/+53
2012-02-20Using own ASSERT() that logs to filefaketruth1-1/+1
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-21/+18
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-113/+163
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+3
2012-01-19Terrain generation is synchronous again, async generation has bugs.faketruth1-1/+1
2011-12-26Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth1-14/+3
2011-12-25- fixed the code from the last commit :)lapayo94@gmail.com1-4/+6
2011-12-25- Fixed a critical bug, which caused players to not getting spawned on the others clientlapayo94@gmail.com1-0/+5
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-10/+29
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-0/+2
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-11/+15
2011-10-03MCServer c++ source filesfaketruth1-0/+283