summaryrefslogtreecommitdiffstats
path: root/source/cEntity.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* - Fixed a critical bug, which caused players to not getting spawned on the others clientlapayo94@gmail.com2011-12-251-0/+5
| | | | | | - corrected newline in cMonsterConfig (VS did :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@110 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed some "Entity was not found in any chunk!" warningsfaketruth2011-11-021-10/+29
| | | | | | | Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in. It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-0/+2
| | | | | | | | | | | Players are now stored in separate folder /players instead of in the world folder (!so move the folder!) Fixed a memory leak/error in cPickup.cpp Multiple worlds are stored in cRoot cClientHandle lists are taken out of cWorld and now stored in cServer Worlds now have names to distinguish them by Some functions in the Core plugin now distinguish between worlds git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-11/+15
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
* MCServer c++ source filesfaketruth2011-10-031-0/+283
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6