Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer | faketruth | 2012-02-15 | 1 | -12/+12 |
* | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 2012-02-13 | 1 | -18/+45 |
* | Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() | faketruth | 2011-12-26 | 1 | -0/+1 |
* | Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed | faketruth | 2011-12-26 | 1 | -1/+1 |
* | - fixed the code from the last commit :) | lapayo94@gmail.com | 2011-12-25 | 1 | -1/+1 |
* | Fixed some "Entity was not found in any chunk!" warnings | faketruth | 2011-11-02 | 1 | -1/+4 |
* | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 2011-10-31 | 1 | -1/+5 |
* | MCServer c++ source files | faketruth | 2011-10-03 | 1 | -0/+108 |