| Commit message (Expand) | Author | Files | Lines |
2012-09-23 | Source files cleanup: UI files renamed | madmaxoft@gmail.com | 1 | -1/+1 |
2012-09-23 | Tweaked logging. | madmaxoft@gmail.com | 1 | -2/+0 |
2012-09-20 | Refactored windows. | madmaxoft@gmail.com | 1 | -29/+50 |
2012-08-24 | Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets. | madmaxoft@gmail.com | 1 | -0/+10 |
2012-08-19 | Window, Chest, Furnace and Pawn are not using cPackets at all | madmaxoft@gmail.com | 1 | -22/+9 |
2012-08-18 | Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects. | madmaxoft@gmail.com | 1 | -4/+4 |
2012-08-07 | Prepared WindowOwner class hierarchy for minecart with chest. | madmaxoft@gmail.com | 1 | -2/+2 |
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -401/+401 |
2012-06-06 | Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool. | madmaxoft@gmail.com | 1 | -2/+3 |
2012-05-28 | Chests and Furnaces are now saved properly into Anvil scheme. | madmaxoft@gmail.com | 1 | -25/+80 |
2012-03-24 | Reverted the previous commit - it is useless, since entities still depend heavily on cWorld | madmaxoft@gmail.com | 1 | -15/+0 |
2012-03-23 | Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers) | madmaxoft@gmail.com | 1 | -0/+15 |
2012-03-19 | Basic cWindow thread-safety | madmaxoft@gmail.com | 1 | -36/+22 |
2012-03-14 | Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency | madmaxoft@gmail.com | 1 | -1/+0 |
2012-02-15 | Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window) | madmaxoft@gmail.com | 1 | -4/+4 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -17/+45 |
2012-01-30 | More cFile cleanup; removed old format writing for block entities | madmaxoft@gmail.com | 1 | -46/+33 |
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -2/+3 |
2011-12-29 | - Chests open and close on clients when opened/closed | mtilden@gmail.com | 1 | -0/+1 |
2011-10-31 | Player data is saved and loaded as human readable JSON now. | faketruth | 1 | -27/+4 |
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -12/+6 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+372 |