index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cInventory.h
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Author
Files
Lines
2012-08-24
Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
madmaxoft@gmail.com
1
-1
/
+2
2012-08-19
Another handful of packets rewritten.
madmaxoft@gmail.com
1
-3
/
+3
2012-08-18
Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.
madmaxoft@gmail.com
1
-1
/
+1
2012-08-11
Added partial shift+click handling to the survival inventory
madmaxoft@gmail.com
1
-0
/
+7
2012-08-11
Removed a useless include file.
madmaxoft@gmail.com
1
-1
/
+4
2012-08-07
Prepared WindowOwner class hierarchy for minecart with chest.
madmaxoft@gmail.com
1
-0
/
+3
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-82
/
+82
2012-03-19
Basic cWindow thread-safety
madmaxoft@gmail.com
1
-1
/
+10
2012-01-01
CreativeInventory Update
lapayo94@gmail.com
1
-0
/
+2
2012-01-01
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
lapayo94@gmail.com
1
-6
/
+5
2011-10-31
Player data is saved and loaded as human readable JSON now.
faketruth
1
-2
/
+7
2011-10-26
Made several recomended changes. Gamemode is now world based. Need to add it to player.
admin@omencraft.com
1
-1
/
+0
2011-10-26
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
1
-1
/
+2
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+67