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2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-2/+2
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+53
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-1/+3
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-0/+9
2011-10-03MCServer c++ source filesfaketruth1-0/+33