Commit message (Expand) | Author | Files | Lines | |
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2012-06-06 | Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool. | madmaxoft@gmail.com | 1 | -1/+11 |
2012-05-28 | Chests and Furnaces are now saved properly into Anvil scheme. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -2/+2 |
2011-12-28 | - implemented the fire simulation in native c++ (cFireSimulator) | lapayo94@gmail.com | 1 | -0/+53 |
2011-12-21 | - Crafting fixed in 1.0.0 | lapayo94@gmail.com | 1 | -1/+3 |
2011-10-31 | Player data is saved and loaded as human readable JSON now. | faketruth | 1 | -0/+9 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+33 |