index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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*
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
2012-06-14
1
-114
/
+114
*
Updated the crafting recipes architecture to better support crafting hooks. Removed the old recipe file and implementation altogether.
madmaxoft@gmail.com
2012-06-12
1
-27
/
+34
*
Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
madmaxoft@gmail.com
2012-06-06
1
-1
/
+11
*
Chests and Furnaces are now saved properly into Anvil scheme.
madmaxoft@gmail.com
2012-05-28
1
-1
/
+1
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-2
/
+2
*
- implemented the fire simulation in native c++ (cFireSimulator)
lapayo94@gmail.com
2011-12-28
1
-0
/
+53
*
- Crafting fixed in 1.0.0
lapayo94@gmail.com
2011-12-21
1
-1
/
+3
*
Player data is saved and loaded as human readable JSON now.
faketruth
2011-10-31
1
-0
/
+9
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+33