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2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-2/+2
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-13/+2
2012-08-19Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com1-106/+146
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-560/+560
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-13/+5
2012-03-19Fixed player heads always pointing north (new EntityHeadLook packet)madmaxoft@gmail.com1-1/+1
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-1/+0
2012-03-12Fixing compilation on Drawin 9 / MacOS Xmadmaxoft@gmail.com1-1/+1
2012-03-10Fixed a few obsoleted functionsmadmaxoft@gmail.com1-1/+1
2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-20/+16
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-44/+40
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-51/+82
2012-02-01Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com1-1/+1
2012-01-31Slight code cleanup, no big changesmadmaxoft@gmail.com1-3/+3
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-5/+7
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-68/+7
2011-12-26- improved ClosestPlayerDetection (Really the closest now ;))lapayo94@gmail.com1-29/+45
2011-12-26 - Linux compatible fixes including updated makefilemtilden@gmail.com1-5/+9
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-76/+35
2011-12-22Fixes:lapayo94@gmail.com1-1/+1
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-0/+17
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-9/+9
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-13/+13
2011-10-03MCServer c++ source filesfaketruth1-0/+609