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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cPawn.cpp
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*
Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
faketruth
2012-02-22
1
-1
/
+1
*
Removed some more cChunkPtr usage
madmaxoft@gmail.com
2012-02-20
1
-7
/
+3
*
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
faketruth
2012-02-15
1
-5
/
+5
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-34
/
+100
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-1
/
+3
*
- Animals burn now when moving into lava or fire
lapayo94@gmail.com
2011-12-29
1
-5
/
+9
*
- Initial food handling by cedeel
mtilden@gmail.com
2011-12-29
1
-0
/
+7
*
- Implemented Drops from Burning animals
lapayo94@gmail.com
2011-12-28
1
-7
/
+89
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
1
-2
/
+2
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+96