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2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-10/+12
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-1/+1
2012-03-01New redstone simulator. Should work without crashes!faketruth1-2/+3
2012-02-21Fixed heightmap optimization from rev 302; removed a few more cChunkPtrsmadmaxoft@gmail.com1-8/+7
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-27/+49
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+7
2011-11-09Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.admin@omencraft.com1-1/+4
2011-11-07Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.admin@omencraft.com1-58/+72
2011-11-07More updates to cPiston.cpp. Piston action will now only be broadcasted to players who have the chunk with the moving piston loaded.admin@omencraft.com1-2/+6
2011-11-07Added Sebi's changes to pistons and item drops.admin@omencraft.com1-406/+90
2011-11-07Pistons now generate noise and animate when moving.admin@omencraft.com1-2/+48
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-219/+200
2011-11-06Finished most of piston class. Pistons should work when a redstone current with wire is lit up or extinguished near them but don't yet. There'sa bug to kill.admin@omencraft.com1-24/+376
2011-11-05Added all the items up to Beta 1.9.5. Added pistons and piston class.admin@omencraft.com1-0/+50