index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cPlayer.h
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*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-4
/
+8
*
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
madmaxoft@gmail.com
2012-02-01
1
-3
/
+3
*
Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
faketruth
2012-01-31
1
-1
/
+1
*
Added a WebAdmin interface to view users their groups, and the permissions of groups.
faketruth
2012-01-30
1
-0
/
+3
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-2
/
+4
*
CreativeInventory Update
lapayo94@gmail.com
2012-01-01
1
-2
/
+1
*
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
lapayo94@gmail.com
2012-01-01
1
-2
/
+8
*
- Initial food handling by cedeel
mtilden@gmail.com
2011-12-29
1
-0
/
+1
*
- implemented the fire simulation in native c++ (cFireSimulator)
lapayo94@gmail.com
2011-12-28
1
-0
/
+2
*
- Implemented Drops from Burning animals
lapayo94@gmail.com
2011-12-28
1
-19
/
+12
*
- Added basic ping handling.
mtilden@gmail.com
2011-12-27
1
-1
/
+1
*
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
faketruth
2011-12-26
1
-0
/
+2
*
- Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queue
mtilden@gmail.com
2011-12-26
1
-0
/
+3
*
- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
mtilden@gmail.com
2011-12-26
1
-1
/
+1
*
Hold item is now dropped when inventory is closed
lapayo94@gmail.com
2011-12-25
1
-1
/
+1
*
Can now set gamemode via lua.
admin@omencraft.com
2011-11-10
1
-0
/
+1
*
Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.
admin@omencraft.com
2011-11-10
1
-3
/
+6
*
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
admin@omencraft.com
2011-11-09
1
-1
/
+4
*
Fixed some "Entity was not found in any chunk!" warnings
faketruth
2011-11-02
1
-1
/
+3
*
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
2011-11-01
1
-0
/
+2
*
Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)
admin@omencraft.com
2011-11-01
1
-2
/
+10
*
Compiles for linux
faketruth
2011-10-21
1
-0
/
+1
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+96