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* Renamed HOOK_WEATHER_CHANGE to HOOK_WEATHER_CHANGED, added the glue code for it to actually workmadmaxoft@gmail.com2012-06-141-1/+2
* Added a world parameter to HOOK_CHUNK_GENERATING.madmaxoft@gmail.com2012-06-141-0/+7
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-121/+121
* Added HOOK_WEATHER_CHANGE.cedeel@gmail.com2012-06-141-0/+1
* Added a BlockToPickup hook for modifying pickups when a player breaks a block.madmaxoft@gmail.com2012-06-131-0/+4
* Added working crafting hooks HOOK_PRE_CRAFTING, HOOK_CRAFTING_NO_RECIPE and HOOK_POST_CRAFTINGmadmaxoft@gmail.com2012-06-121-20/+59
* Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com2012-06-061-0/+1
* New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)madmaxoft@gmail.com2012-06-051-16/+18
* Got rid of sPluginManagerStatefaketruth2012-03-281-6/+12
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-3/+1
* It's a Squirrel!!faketruth2011-11-081-1/+2
* Compiles for linuxfaketruth2011-10-211-0/+1
* MCServer c++ source filesfaketruth2011-10-031-0/+68