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path: root/source/cPlugin_NewLua.cpp (unfollow)
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2012-06-13Added a BlockToPickup hook for modifying pickups when a player breaks a block.madmaxoft@gmail.com1-1/+55
2012-06-12Added working crafting hooks HOOK_PRE_CRAFTING, HOOK_CRAFTING_NO_RECIPE and HOOK_POST_CRAFTINGmadmaxoft@gmail.com1-0/+69
2012-06-11Added implementation of E_PLUGIN_CHUNK_GENERATING lua hookfaketruth1-0/+21
2012-06-05New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)madmaxoft@gmail.com1-0/+66
2012-03-25A globally-accessible OS-independent GetDirectoryContents() function for listing all objects in a folder as an AStringListmadmaxoft@gmail.com1-30/+23
2012-02-22Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :Pfaketruth1-0/+16
2012-02-01Added all current hooks to the new plugin structure.faketruth1-9/+113
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+3
2012-01-28Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.faketruth1-7/+27
2012-01-27Converted all of the Core plugin to the new plugin structure, except for the WebAdmin partfaketruth1-16/+86
2012-01-26No longer hard coded Lua files in new plugin systemfaketruth1-20/+34
2012-01-26Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth1-0/+121