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path: root/source/cPlugin_NewLua.cpp (follow)
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* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-550/+550
* Added a BlockToPickup hook for modifying pickups when a player breaks a block.madmaxoft@gmail.com2012-06-131-1/+55
* Added working crafting hooks HOOK_PRE_CRAFTING, HOOK_CRAFTING_NO_RECIPE and HOOK_POST_CRAFTINGmadmaxoft@gmail.com2012-06-121-0/+69
* Added implementation of E_PLUGIN_CHUNK_GENERATING lua hookfaketruth2012-06-111-0/+21
* New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)madmaxoft@gmail.com2012-06-051-0/+66
* A globally-accessible OS-independent GetDirectoryContents() function for listing all objects in a folder as an AStringListmadmaxoft@gmail.com2012-03-251-30/+23
* Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :Pfaketruth2012-02-221-0/+16
* Added all current hooks to the new plugin structure.faketruth2012-02-011-9/+113
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-0/+3
* Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.faketruth2012-01-281-7/+27
* Converted all of the Core plugin to the new plugin structure, except for the WebAdmin partfaketruth2012-01-271-16/+86
* No longer hard coded Lua files in new plugin systemfaketruth2012-01-261-20/+34
* Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth2012-01-261-0/+121