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* Renamed HOOK_WEATHER_CHANGE to HOOK_WEATHER_CHANGED, added the glue code for it to actually workmadmaxoft@gmail.com2012-06-141-0/+1
* Added a world parameter to HOOK_CHUNK_GENERATING.madmaxoft@gmail.com2012-06-141-1/+1
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-59/+59
* Added a BlockToPickup hook for modifying pickups when a player breaks a block.madmaxoft@gmail.com2012-06-131-15/+14
* Added working crafting hooks HOOK_PRE_CRAFTING, HOOK_CRAFTING_NO_RECIPE and HOOK_POST_CRAFTINGmadmaxoft@gmail.com2012-06-121-0/+4
* Added implementation of E_PLUGIN_CHUNK_GENERATING lua hookfaketruth2012-06-111-0/+1
* New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)madmaxoft@gmail.com2012-06-051-13/+13
* Merged the composable_generator branch into the trunkmadmaxoft@gmail.com2012-05-251-2/+9
* Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :Pfaketruth2012-02-221-0/+2
* Added all current hooks to the new plugin structure.faketruth2012-02-011-7/+19
* Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.faketruth2012-01-281-0/+8
* Converted all of the Core plugin to the new plugin structure, except for the WebAdmin partfaketruth2012-01-271-5/+12
* Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth2012-01-261-0/+20