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* Redstone is now self aware. It's not quite as dumb as it used to be at any rate. Redstone wires have no range and understand they are supposed to stay on whenever there's an active torch touching it. (Need to add other power devices)admin@omencraft.com2011-11-061-32/+200
* Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com2011-11-061-3/+0
* Finished most of piston class. Pistons should work when a redstone current with wire is lit up or extinguished near them but don't yet. There'sa bug to kill.admin@omencraft.com2011-11-061-16/+26
* Change SetBlock to FastSetBlock in cRedstone.cpp and grass will now grow if any one hit block is above it.admin@omencraft.com2011-11-051-16/+16
* Added cRedstone to project filefaketruth2011-11-041-1/+1
* Changed use of deprecated function.admin@omencraft.com2011-11-041-14/+19
* Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.admin@omencraft.com2011-11-041-0/+79