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2012-06-12Updated the crafting recipes architecture to better support crafting hooks. Removed the old recipe file and implementation altogether.madmaxoft@gmail.com1-4/+0
2012-06-09More ini settings save their defaultsmadmaxoft@gmail.com1-5/+7
2012-06-05New hook, E_PLUGIN_CHUNK_GENERATED, called after each chunk is generated (the chunk is already present in cWorld)madmaxoft@gmail.com1-16/+33
2012-06-04Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.madmaxoft@gmail.com1-5/+9
2012-06-02Added Lua function cRoot:ForEachWorld(), removed the obsolete cRoot:GetWorld() method (both C++ and Lua)madmaxoft@gmail.com1-9/+16
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-29/+3
2012-03-10Fixed a few obsoleted functionsmadmaxoft@gmail.com1-0/+28
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-4/+4
2012-03-07Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth1-2/+2
2012-02-22Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the timefaketruth1-0/+42
2012-02-17Lots of logging addedmadmaxoft@gmail.com1-4/+28
2012-02-15Can use the 'restart' command again. cAuthenticator no longer asserts because it properly stops when the server is stopped.faketruth1-0/+1
2012-02-08Added total chunk count to webadminmadmaxoft@gmail.com1-0/+14
2012-02-08MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)madmaxoft@gmail.com1-1/+1
2012-02-01Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com1-1/+67
2012-02-01Removed a few duplicate includesmadmaxoft@gmail.com1-5/+3
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+3
2011-12-23Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth1-1/+1
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-4/+78
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-0/+3
2011-10-26Fixed bug in cMakeDir where it would only create directories named "world"faketruth1-31/+11
2011-10-03MCServer c++ source filesfaketruth1-0/+162