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2012-02-08MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)madmaxoft@gmail.com1-1/+1
2012-02-01Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com1-1/+67
2012-02-01Removed a few duplicate includesmadmaxoft@gmail.com1-5/+3
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+3
2011-12-23Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth1-1/+1
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-4/+78
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-0/+3
2011-10-26Fixed bug in cMakeDir where it would only create directories named "world"faketruth1-31/+11
2011-10-03MCServer c++ source filesfaketruth1-0/+162