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* Added the new recipe parser, parsing the crafting.txt file. Included are a few recipes. The old parser still works, but will be replaced soon.madmaxoft@gmail.com2012-06-041-5/+9
* Added Lua function cRoot:ForEachWorld(), removed the obsolete cRoot:GetWorld() method (both C++ and Lua)madmaxoft@gmail.com2012-06-021-9/+16
* Merged the composable_generator branch into the trunkmadmaxoft@gmail.com2012-05-251-29/+3
* Fixed a few obsoleted functionsmadmaxoft@gmail.com2012-03-101-0/+28
* cClientHandles have a unique ID now to distinguish themfaketruth2012-03-091-4/+4
* Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth2012-03-071-2/+2
* Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the timefaketruth2012-02-221-0/+42
* Lots of logging addedmadmaxoft@gmail.com2012-02-171-4/+28
* Can use the 'restart' command again. cAuthenticator no longer asserts because it properly stops when the server is stopped.faketruth2012-02-151-0/+1
* Added total chunk count to webadminmadmaxoft@gmail.com2012-02-081-0/+14
* MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)madmaxoft@gmail.com2012-02-081-1/+1
* Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com2012-02-011-1/+67
* Removed a few duplicate includesmadmaxoft@gmail.com2012-02-011-5/+3
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-1/+3
* Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth2011-12-231-1/+1
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-4/+78
* Player data is saved and loaded as human readable JSON now.faketruth2011-10-311-0/+3
* Fixed bug in cMakeDir where it would only create directories named "world"faketruth2011-10-261-31/+11
* MCServer c++ source filesfaketruth2011-10-031-0/+162