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* Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth2011-12-231-2/+2
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-19/+19
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-3/+5
* Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth2011-10-231-58/+24
* Compiles for linuxfaketruth2011-10-211-0/+1
* MCServer c++ source filesfaketruth2011-10-031-0/+553