Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() | faketruth | 2011-12-26 | 1 | -10/+0 |
* | Code improvements | lapayo94@gmail.com | 2011-12-25 | 1 | -1/+18 |
* | Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at | faketruth | 2011-12-23 | 1 | -2/+2 |
* | You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet | faketruth | 2011-11-01 | 1 | -19/+19 |
* | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 2011-10-31 | 1 | -3/+5 |
* | Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. | faketruth | 2011-10-23 | 1 | -58/+24 |
* | Compiles for linux | faketruth | 2011-10-21 | 1 | -0/+1 |
* | MCServer c++ source files | faketruth | 2011-10-03 | 1 | -0/+553 |