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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cServer.h
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*
Using references instead of pointers for sending packets
madmaxoft@gmail.com
2012-03-10
1
-2
/
+1
*
cClientHandles have a unique ID now to distinguish them
faketruth
2012-03-09
1
-2
/
+2
*
Attempt at fixing crashes with disconnecting players
madmaxoft@gmail.com
2012-02-26
1
-1
/
+3
*
Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)
madmaxoft@gmail.com
2012-02-26
1
-3
/
+41
*
Made the viewdistance settable by users and default in settings.ini. The default is 9.
madmaxoft@gmail.com
2012-02-23
1
-0
/
+2
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-2
/
+2
*
cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
madmaxoft@gmail.com
2012-02-08
1
-0
/
+38
*
Slight cleanup
madmaxoft@gmail.com
2012-02-07
1
-3
/
+1
*
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
madmaxoft@gmail.com
2012-02-01
1
-1
/
+4
*
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
faketruth
2011-12-26
1
-1
/
+0
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+53