Commit message (Expand) | Author | Age | Files | Lines | |
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* | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 2012-02-13 | 1 | -2/+2 |
* | cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties. | madmaxoft@gmail.com | 2012-02-08 | 1 | -0/+38 |
* | Slight cleanup | madmaxoft@gmail.com | 2012-02-07 | 1 | -3/+1 |
* | Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; | madmaxoft@gmail.com | 2012-02-01 | 1 | -1/+4 |
* | Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() | faketruth | 2011-12-26 | 1 | -1/+0 |
* | MCServer c++ source files | faketruth | 2011-10-03 | 1 | -0/+53 |