Commit message (Collapse) | Author | Age | Files | Lines | |
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* | cSocket doesn't use cPackets. | madmaxoft@gmail.com | 2012-08-25 | 1 | -2/+0 |
| | | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@790 0a769ca7-a7f5-676a-18bf-c427514a06d6 | ||||
* | Removed packet includes where they're not needed | madmaxoft@gmail.com | 2012-08-24 | 1 | -1/+1 |
| | | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@787 0a769ca7-a7f5-676a-18bf-c427514a06d6 | ||||
* | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 2012-06-14 | 1 | -174/+174 |
| | | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 | ||||
* | Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities) | madmaxoft@gmail.com | 2012-02-26 | 1 | -0/+23 |
| | | | | | | Extended the range of ignored packets in pre-game client states (fixes connection issues with some mods installed) git-svn-id: http://mc-server.googlecode.com/svn/trunk@327 0a769ca7-a7f5-676a-18bf-c427514a06d6 | ||||
* | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 2012-02-13 | 1 | -0/+1 |
| | | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6 | ||||
* | cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties. | madmaxoft@gmail.com | 2012-02-08 | 1 | -12/+15 |
| | | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@244 0a769ca7-a7f5-676a-18bf-c427514a06d6 | ||||
* | cSocketThreads initial commit. Not yet tested and not yet integrated | madmaxoft@gmail.com | 2012-02-07 | 1 | -0/+147 |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@239 0a769ca7-a7f5-676a-18bf-c427514a06d6 |