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2012-03-13Fixed a few warnings, lifted up the block interactinos limit to 20 (10 was not enough for Creative mode)madmaxoft1-18/+0
2012-03-10You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!faketruth1-2/+2
2012-03-03Got rid of some hardcoded numbers, now using hardcoded variables! woofaketruth1-13/+13
2012-02-28Chunk now has an indicator of load failure; Chunk generator uses cChunkStaymadmaxoft@gmail.com1-0/+15
2012-02-22Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :)madmaxoft@gmail.com1-25/+109
2012-02-22WorldGenerator: fixed small foliage - cacti now generate only at beaches, not underwater.madmaxoft@gmail.com1-32/+33
2012-02-21Fixed block-getting so that simulators work againmadmaxoft@gmail.com1-0/+4
2012-02-20Using own ASSERT() that logs to filefaketruth1-1/+1
2012-02-18Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.madmaxoft@gmail.com1-93/+128
2012-02-18Thread-safe chunk generation, storage and generator are queried for progress while initializing servermadmaxoft@gmail.com1-77/+98
2012-02-16cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.madmaxoft@gmail.com1-8/+13
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-5/+37
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+7
2011-12-26 - Linux compatible fixes including updated makefilemtilden@gmail.com1-8/+9
2011-12-26Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cppfaketruth1-0/+247