Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2012-02-22 | Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :) | madmaxoft@gmail.com | 1 | -0/+2 |
2012-02-18 | Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries. | madmaxoft@gmail.com | 1 | -1/+5 |
2012-02-18 | Thread-safe chunk generation, storage and generator are queried for progress while initializing server | madmaxoft@gmail.com | 1 | -3/+6 |
2012-02-16 | cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively. | madmaxoft@gmail.com | 1 | -2/+5 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -5/+22 |
2011-12-26 | Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp | faketruth | 1 | -0/+17 |