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2012-03-14Unified the chunk data to use the BLOCKDATA datatype.madmaxoft@gmail.com1-1/+1
2012-02-18Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.madmaxoft@gmail.com1-1/+1
2012-02-18Thread-safe chunk generation, storage and generator are queried for progress while initializing servermadmaxoft@gmail.com1-2/+3
2012-02-16cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.madmaxoft@gmail.com1-0/+4
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-4/+14
2011-12-27Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithmsfaketruth1-0/+10