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* Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 )madmaxoft@gmail.com2012-03-091-2/+2
* Added cmdline parameters "/cdg" and "/cdf" for crashdump flags "globals" and "full memory"madmaxoft@gmail.com2012-02-231-2/+17
* Restricted windows crash dump generating code to 32-bit platforms only due to inline assemblymadmaxoft@gmail.com2012-02-221-5/+6
* Added code to produce dump files on Windows builds to aid with debugging server crashesmadmaxoft@gmail.com2012-02-211-0/+85
* Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com2012-02-161-1/+5
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-10/+45
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-7/+9
* It's a Squirrel!!faketruth2011-11-081-0/+12
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-0/+2
* Found something that calls a function when a segfault happens, might be useful.faketruth2011-10-221-4/+16
* Compiles for linuxfaketruth2011-10-211-2/+2
* MCServer c++ source filesfaketruth2011-10-031-0/+36