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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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packets
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cPacket.h
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*
Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.
madmaxoft@gmail.com
2012-08-28
1
-9
/
+0
*
Cut out all packet handling to a separate cProtocol descendant
madmaxoft@gmail.com
2012-08-27
1
-3
/
+6
*
Packets now parse themselves from a cByteBuffer object (1st part of packeting rewrite, http://forum.mc-server.org/showthread.php?tid=524 )
madmaxoft@gmail.com
2012-08-17
1
-26
/
+15
*
Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.
madmaxoft@gmail.com
2012-08-03
1
-0
/
+3
*
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
2012-06-14
1
-94
/
+94
*
Using own ASSERT() that logs to file
faketruth
2012-02-20
1
-2
/
+2
*
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
madmaxoft@gmail.com
2012-02-07
1
-31
/
+64
*
Slight cleanup
madmaxoft@gmail.com
2012-02-07
1
-2
/
+2
*
cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead
madmaxoft@gmail.com
2012-02-02
1
-1
/
+4
*
Removed a few duplicate includes
madmaxoft@gmail.com
2012-02-01
1
-6
/
+7
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-4
/
+3
*
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
madmaxoft@gmail.com
2012-01-27
1
-1
/
+3
*
Made several recomended changes. Gamemode is now world based. Need to add it to player.
admin@omencraft.com
2011-10-26
1
-2
/
+0
*
Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
admin@omencraft.com
2011-10-26
1
-0
/
+2
*
Compiles for linux
faketruth
2011-10-21
1
-2
/
+2
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+56