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path: root/source/packets/cPacket_CreativeInventoryAction.cpp (follow)
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* Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.madmaxoft@gmail.com2012-08-181-24/+8
* Packets now parse themselves from a cByteBuffer object (1st part of packeting rewrite, http://forum.mc-server.org/showthread.php?tid=524 )madmaxoft@gmail.com2012-08-171-3/+3
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-67/+67
* Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth2012-03-071-1/+0
* Using own ASSERT() that logs to filefaketruth2012-02-201-1/+1
* Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.madmaxoft@gmail.com2012-02-071-24/+31
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-0/+7
* - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2012-01-011-0/+54