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path: root/source/packets/cPacket_CreativeInventoryAction.cpp (follow)
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* Packets now parse themselves from a cByteBuffer object (1st part of packeting rewrite, http://forum.mc-server.org/showthread.php?tid=524 )madmaxoft@gmail.com2012-08-171-3/+3
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@744 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-67/+67
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth2012-03-071-1/+0
| | | | | | | | | Also removed the SetClientHandle() function from cPlayer Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed' Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &' Exposed some more functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Using own ASSERT() that logs to filefaketruth2012-02-201-1/+1
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@297 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.madmaxoft@gmail.com2012-02-071-24/+31
| | | | | | Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-0/+7
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2012-01-011-0/+54
(Separation is not perfect yet, because maybe there are some mayor changes needed :D) - implemented CreativeInventoryAction (was mistakenly called CreateInventoryAction) -> Fixed meta data for creative selected blocks ->->Slabs/Steps are now placed correctly - slabs can now be build to a double slab - fixed a bug in the inventory which put items with different meta values in the same slot git-svn-id: http://mc-server.googlecode.com/svn/trunk@160 0a769ca7-a7f5-676a-18bf-c427514a06d6