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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cPacket_Login.h
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2012-08-28
Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.
madmaxoft@gmail.com
1
-1
/
+0
2012-08-18
Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.
madmaxoft@gmail.com
1
-14
/
+14
2012-08-17
Packets now parse themselves from a cByteBuffer object (1st part of packeting rewrite, http://forum.mc-server.org/showthread.php?tid=524 )
madmaxoft@gmail.com
1
-1
/
+1
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-42
/
+42
2012-03-24
Removed the split between 1.2.3 and 1.1, left only 1.2.3 code
madmaxoft@gmail.com
1
-17
/
+0
2012-03-01
Forgot to update packet size (though I'm not even sure it's used anymore)
faketruth
1
-2
/
+6
2012-03-01
Started carefully moving to 1.2.2
faketruth
1
-2
/
+11
2012-02-07
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
madmaxoft@gmail.com
1
-8
/
+15
2012-01-27
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
madmaxoft@gmail.com
1
-1
/
+1
2012-01-20
MCServer is now compatible with Minecraft client 1.1 (as long as the client is not using any mods/plugins I think)
faketruth
1
-1
/
+7
2011-10-26
Made several recomended changes. Gamemode is now world based. Need to add it to player.
admin@omencraft.com
1
-1
/
+1
2011-10-26
Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
admin@omencraft.com
1
-1
/
+1
2011-10-26
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
1
-1
/
+1
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+33