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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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packets
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cPacket_MapChunk.cpp
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2012-03-03
Got rid of some hardcoded numbers, now using hardcoded variables! woo
faketruth
1
-8
/
+9
2012-03-02
Chunk light and metadata are also sent now, should take a load off of the client
faketruth
1
-5
/
+38
2012-03-02
MultiBlock packet is working partly.. I really don't understand what's wrong with this packet :/
faketruth
1
-2
/
+3
2012-03-01
Chunks are successfully streamed to clients (in a bad a slow way, but whatever)
faketruth
1
-5
/
+13
2012-03-01
Clients can join the server, but chunks are sent completely empty
faketruth
1
-0
/
+58
2012-02-20
Using own ASSERT() that logs to file
faketruth
1
-1
/
+1
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-1
/
+2
2012-02-07
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
madmaxoft@gmail.com
1
-24
/
+29
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-0
/
+7
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+69