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path: root/source/packets/cPacket_MapChunk.cpp (unfollow)
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2012-03-11Not sending chunks to the client twicemadmaxoft@gmail.com1-1/+0
2012-03-10Was using "#else if" which is not valid apparently, now using "#elif"faketruth1-1/+1
2012-03-10You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!faketruth1-0/+10
2012-03-05ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com1-32/+36
2012-03-03Got rid of some hardcoded numbers, now using hardcoded variables! woofaketruth1-8/+9
2012-03-02Chunk light and metadata are also sent now, should take a load off of the clientfaketruth1-5/+38
2012-03-02MultiBlock packet is working partly.. I really don't understand what's wrong with this packet :/faketruth1-2/+3
2012-03-01Chunks are successfully streamed to clients (in a bad a slow way, but whatever)faketruth1-5/+13
2012-03-01Clients can join the server, but chunks are sent completely emptyfaketruth1-0/+58
2012-02-20Using own ASSERT() that logs to filefaketruth1-1/+1
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-1/+2
2012-02-07Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.madmaxoft@gmail.com1-24/+29
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+7
2011-10-03MCServer c++ source filesfaketruth1-0/+69