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* Not sending chunks to the client twicemadmaxoft@gmail.com2012-03-111-1/+0
* Was using "#else if" which is not valid apparently, now using "#elif"faketruth2012-03-101-1/+1
* You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!faketruth2012-03-101-0/+10
* ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com2012-03-051-32/+36
* Got rid of some hardcoded numbers, now using hardcoded variables! woofaketruth2012-03-031-8/+9
* Chunk light and metadata are also sent now, should take a load off of the clientfaketruth2012-03-021-5/+38
* MultiBlock packet is working partly.. I really don't understand what's wrong with this packet :/faketruth2012-03-021-2/+3
* Chunks are successfully streamed to clients (in a bad a slow way, but whatever)faketruth2012-03-011-5/+13
* Clients can join the server, but chunks are sent completely emptyfaketruth2012-03-011-0/+58
* Using own ASSERT() that logs to filefaketruth2012-02-201-1/+1
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-1/+2
* Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.madmaxoft@gmail.com2012-02-071-24/+29
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-0/+7
* MCServer c++ source filesfaketruth2011-10-031-0/+69