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* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-1484-3709/+3709
* Merged the composable_generator branch into the trunkmadmaxoft@gmail.com2012-05-253-6/+7
* Added the new 1.2.4's PlayerAbilities packet; restructures packet files for less files, more dense.madmaxoft@gmail.com2012-03-2410-369/+393
* Removed the split between 1.2.3 and 1.1, left only 1.2.3 codemadmaxoft@gmail.com2012-03-248-182/+10
* Fixed player heads always pointing north (new EntityHeadLook packet)madmaxoft@gmail.com2012-03-192-9/+64
* Unified the chunk data to use the BLOCKDATA datatype.madmaxoft@gmail.com2012-03-142-2/+3
* Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com2012-03-141-15/+15
* Fixed MapChunk packets to include (fake) biome data, makes clients happymadmaxoft@gmail.com2012-03-122-14/+17
* Not sending chunks to the client twicemadmaxoft@gmail.com2012-03-111-1/+0
* Fixed mob spawn packet for 1.2 client, now client doesn't bail out when mobs are turned onmadmaxoft@gmail.com2012-03-102-6/+8
* Was using "#else if" which is not valid apparently, now using "#elif"faketruth2012-03-101-1/+1
* You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!faketruth2012-03-101-0/+10
* Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth2012-03-071-1/+0
* ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com2012-03-052-44/+37
* Changed signed char to unsigned char in block packets, so we can receive height up to 255faketruth2012-03-042-2/+2
* Got rid of some hardcoded numbers, now using hardcoded variables! woofaketruth2012-03-031-8/+9
* Chunk light and metadata are also sent now, should take a load off of the clientfaketruth2012-03-021-5/+38
* Finally got the multiblock packet working! It seems the byte order was wrongfaketruth2012-03-021-1/+2
* MultiBlock packet is working partly.. I really don't understand what's wrong with this packet :/faketruth2012-03-023-2/+41
* Chunks are successfully streamed to clients (in a bad a slow way, but whatever)faketruth2012-03-013-5/+47
* Clients can join the server, but chunks are sent completely emptyfaketruth2012-03-012-0/+80
* Forgot to update packet size (though I'm not even sure it's used anymore)faketruth2012-03-011-2/+6
* Started carefully moving to 1.2.2faketruth2012-03-012-2/+23
* Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients.faketruth2012-02-221-0/+5
* Using own ASSERT() that logs to filefaketruth2012-02-204-5/+5
* Fixed assertion bug in NamedEntitySpawn packet, it used to assert when item ID is 0, but now 0 is allowedfaketruth2012-02-191-1/+1
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-134-3/+31
* Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.madmaxoft@gmail.com2012-02-07103-1278/+1805
* Slight cleanupmadmaxoft@gmail.com2012-02-071-2/+2
* cClientHandle: gotten rid of the obnoxious m_pState, now using direct members insteadmadmaxoft@gmail.com2012-02-021-1/+4
* Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com2012-02-011-2/+2
* Removed a few duplicate includesmadmaxoft@gmail.com2012-02-011-6/+7
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-2952-9/+358
* MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Expressmadmaxoft@gmail.com2012-01-2761-66/+67
* MCServer is now compatible with Minecraft client 1.1 (as long as the client is not using any mods/plugins I think)faketruth2012-01-204-4/+21
* - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2012-01-012-17/+12
* Fixed PLI end white, made random mistake late night when I couldn't remember how I did it beforemtilden@gmail.com2011-12-281-1/+1
* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-282-10/+18
* Fixed a little error in cPacket_PlayerListItem.cppfaketruth2011-12-271-1/+1
* Vanity, just to set back to white after a short enough name for the ping image to not change colormtilden@gmail.com2011-12-271-1/+7
* - Added basic ping handling.mtilden@gmail.com2011-12-271-0/+1
* - Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)mtilden@gmail.com2011-12-262-0/+9
* - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard displaymtilden@gmail.com2011-12-263-1/+49
* Fixes:lapayo94@gmail.com2011-12-223-4/+4
* Missed a class in r94 ;) Sorry guys :Dlapayo94@gmail.com2011-12-212-0/+96
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-2111-89/+133
* Pistons now generate noise and animate when moving.admin@omencraft.com2011-11-071-1/+1
* Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.admin@omencraft.com2011-11-077-11/+190
* Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.admin@omencraft.com2011-11-032-2/+2
* Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)admin@omencraft.com2011-11-032-4/+25
* Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.admin@omencraft.com2011-11-024-0/+100
* Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com2011-10-265-11/+9
* Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.admin@omencraft.com2011-10-263-2/+4
* Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2011-10-263-1/+70
* Compiles for linuxfaketruth2011-10-212-4/+4
* MCServer c++ source filesfaketruth2011-10-0387-0/+2630