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2011-11-03Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)admin@omencraft.com3-11/+42
2011-11-02Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.admin@omencraft.com6-7/+128
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth8-28/+74
2011-11-02Fixed player spawn teleport postion.admin@omencraft.com1-1/+2
2011-11-02Fixed crash when client only sends a space in the chatfaketruth1-0/+2
2011-11-02Changed world gamemode location to world.ini for world based gamemodes.admin@omencraft.com1-2/+4
2011-11-01fixed player spawning in the ground.admin@omencraft.com3-6/+5
2011-11-01Accidentally removed a line of codefaketruth1-1/+2
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth16-165/+476
2011-11-01forogt to update all of cPlayer.cpp for player based gamemode.admin@omencraft.com1-1/+1
2011-11-01Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)admin@omencraft.com3-14/+56
2011-11-01Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)admin@omencraft.com2-3/+4
2011-10-31denotch map converter works! :Dadmin@omencraft.com1-8/+9
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth10-74/+317
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth40-206/+402
2011-10-30Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.admin@omencraft.com1-5/+0
2011-10-29Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"admin@omencraft.com2-6/+11
2011-10-27Fixed a memory leakfaketruth1-0/+1
2011-10-26Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com11-19/+26
2011-10-26Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.admin@omencraft.com3-8/+9
2011-10-26Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.admin@omencraft.com5-5/+8
2011-10-26Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com8-6/+81
2011-10-26Updated VS2010 project filesfaketruth1-104/+43
2011-10-26Fixed bug in cMakeDir where it would only create directories named "world"faketruth3-34/+16
2011-10-26added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.admin@omencraft.com1-3/+70
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com29-10/+1707
2011-10-25Using SSE instructions for noise (terrain generation)faketruth3-9/+84
2011-10-23Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth6-88/+165
2011-10-22Found something that calls a function when a segfault happens, might be useful.faketruth1-4/+16
2011-10-21Compiles for linuxfaketruth17-24/+63
2011-10-03MCServer c++ source filesfaketruth233-0/+35759