index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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2011-11-01
forogt to update all of cPlayer.cpp for player based gamemode.
admin@omencraft.com
1
-1
/
+1
2011-11-01
Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)
admin@omencraft.com
3
-14
/
+56
2011-11-01
Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)
admin@omencraft.com
2
-3
/
+4
2011-10-31
denotch map converter works! :D
admin@omencraft.com
1
-8
/
+9
2011-10-31
Player data is saved and loaded as human readable JSON now.
faketruth
10
-74
/
+317
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
40
-206
/
+402
2011-10-30
Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.
admin@omencraft.com
1
-5
/
+0
2011-10-29
Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"
admin@omencraft.com
2
-6
/
+11
2011-10-27
Fixed a memory leak
faketruth
1
-0
/
+1
2011-10-26
Made several recomended changes. Gamemode is now world based. Need to add it to player.
admin@omencraft.com
11
-19
/
+26
2011-10-26
Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
admin@omencraft.com
3
-8
/
+9
2011-10-26
Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
admin@omencraft.com
5
-5
/
+8
2011-10-26
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
8
-6
/
+81
2011-10-26
Updated VS2010 project files
faketruth
1
-104
/
+43
2011-10-26
Fixed bug in cMakeDir where it would only create directories named "world"
faketruth
3
-34
/
+16
2011-10-26
added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.
admin@omencraft.com
1
-3
/
+70
2011-10-26
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
admin@omencraft.com
29
-10
/
+1707
2011-10-25
Using SSE instructions for noise (terrain generation)
faketruth
3
-9
/
+84
2011-10-23
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
faketruth
6
-88
/
+165
2011-10-22
Found something that calls a function when a segfault happens, might be useful.
faketruth
1
-4
/
+16
2011-10-21
Compiles for linux
faketruth
17
-24
/
+63
2011-10-03
MCServer c++ source files
faketruth
233
-0
/
+35759