index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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*
Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)
admin@omencraft.com
2011-11-01
3
-14
/
+56
*
Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)
admin@omencraft.com
2011-11-01
2
-3
/
+4
*
denotch map converter works! :D
admin@omencraft.com
2011-10-31
1
-8
/
+9
*
Player data is saved and loaded as human readable JSON now.
faketruth
2011-10-31
10
-74
/
+317
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
40
-206
/
+402
*
Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.
admin@omencraft.com
2011-10-30
1
-5
/
+0
*
Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"
admin@omencraft.com
2011-10-29
2
-6
/
+11
*
Fixed a memory leak
faketruth
2011-10-27
1
-0
/
+1
*
Made several recomended changes. Gamemode is now world based. Need to add it to player.
admin@omencraft.com
2011-10-26
11
-19
/
+26
*
Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
admin@omencraft.com
2011-10-26
3
-8
/
+9
*
Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
admin@omencraft.com
2011-10-26
5
-5
/
+8
*
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
2011-10-26
8
-6
/
+81
*
Updated VS2010 project files
faketruth
2011-10-26
1
-104
/
+43
*
Fixed bug in cMakeDir where it would only create directories named "world"
faketruth
2011-10-26
3
-34
/
+16
*
added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.
admin@omencraft.com
2011-10-26
1
-3
/
+70
*
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
admin@omencraft.com
2011-10-26
29
-10
/
+1707
*
Using SSE instructions for noise (terrain generation)
faketruth
2011-10-25
3
-9
/
+84
*
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
faketruth
2011-10-23
6
-88
/
+165
*
Found something that calls a function when a segfault happens, might be useful.
faketruth
2011-10-22
1
-4
/
+16
*
Compiles for linux
faketruth
2011-10-21
17
-24
/
+63
*
MCServer c++ source files
faketruth
2011-10-03
233
-0
/
+35759