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* Using SSE instructions for noise (terrain generation)faketruth2011-10-253-9/+84
* Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth2011-10-236-88/+165
* Found something that calls a function when a segfault happens, might be useful.faketruth2011-10-221-4/+16
* Compiles for linuxfaketruth2011-10-2117-24/+63
* MCServer c++ source filesfaketruth2011-10-03233-0/+35759