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path: root/src/Bindings/LuaServerHandle.cpp (follow)
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* fix various compiler warnings (and some unwanted case statement fallthroughs)hle02022-04-121-1/+1
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* Enable some more clang-tidy linter checks (#4738)peterbell102020-05-151-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
* Buckets: Be able to place fluids through other fluids. (#4331)Zach DeCook2019-05-071-1/+1
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* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-1/+0
| | | | Add check for number of empty lines between functions and fix the corresponding failures
* Converted cLuaState::cTableRef to use cTrackedRef.Mattes D2016-08-131-45/+9
| | | | This makes the table-based callbacks resistent to LuaState unloads and safer to use.
* LuaState: Implemented proper locking for cCallback.Mattes D2016-06-271-1/+1
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* LuaServerHandle: Removed debugging output.Mattes D2015-02-041-4/+0
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* Exported cServerHandle and cNetwork:Listen to Lua.Mattes D2015-02-041-0/+213
Also added an example to the NetworkTest plugin.