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2020-09-25Deleted BiomeDef.h and ChunkDef.h from Globals.h (#4885)KingCol131-0/+2
2020-08-12Add enhanced Gold generation in Mesa-Type Biomes (#4821)12xx121-0/+24
2020-08-09Adding Emeralds to generation (#4817)12xx121-0/+23
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-0/+1
2017-08-03Remove double includes part 2 (#3890)peterbell101-1/+0
2016-02-05Bulk clearing of whitespaceLogicParrot1-5/+5
2015-05-24Made -Weverything an error.tycho1-2/+2
2015-04-03Fixed the nether and end getting snow if they were generated in the overworld.STRWarrior1-0/+7
2015-02-28GetSnowStartHeight returns an intSTRWarrior1-1/+1
2015-02-26changed int to unsignedSTRWarrior1-3/+3
2015-02-25Added GetSnowStartHeightSTRWarrior1-0/+127
2014-10-26Added IsBiomeVeryCold() and IsBiomeCold() functions.Mattes D1-0/+62
2014-07-19Code style: Fixed braces on separate lines.madmaxoft1-1/+2
2014-07-18Fixed spaces before commas.madmaxoft1-1/+1
2014-04-29Added BiomeToString() API function.madmaxoft1-79/+101
2014-04-29Added BiomeToString() API function.madmaxoft1-79/+101
2014-02-03Fixed Compile errorsTycho1-2/+2
2014-02-03Increased Type safety of BiomesTycho1-3/+11
2014-01-10Globals.h needs to be first includeBill Derouin1-1/+1
2014-01-10Added newlines at ends of filesBill Derouin1-1/+1
2014-01-10Fixed missing externalsBill Derouin1-1/+2
2014-01-09Move biome definition to separate filesBill Derouin1-0/+130