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path: root/src/BiomeDef.cpp (unfollow)
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2015-04-03Fixed the nether and end getting snow if they were generated in the overworld.STRWarrior1-0/+7
2015-02-28GetSnowStartHeight returns an intSTRWarrior1-1/+1
2015-02-26changed int to unsignedSTRWarrior1-3/+3
And return 0 instead of -1
2015-02-25Added GetSnowStartHeightSTRWarrior1-0/+127
returns the height of a biome where it starts snowing
2014-10-26Added IsBiomeVeryCold() and IsBiomeCold() functions.Mattes D1-0/+62
2014-07-19Code style: Fixed braces on separate lines.madmaxoft1-1/+2
2014-07-18Fixed spaces before commas.madmaxoft1-1/+1
2014-04-29Added BiomeToString() API function.madmaxoft1-79/+101
2014-04-29Added BiomeToString() API function.madmaxoft1-79/+101
2014-02-03Fixed Compile errorsTycho1-2/+2
c++11 introduces scoped enums, so the code didn't fail in clang
2014-02-03Increased Type safety of BiomesTycho1-3/+11
Changed a number of funcictions from using integers to store biomes to using EMCSBiome Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
2014-01-10Globals.h needs to be first includeBill Derouin1-1/+1
2014-01-10Added newlines at ends of filesBill Derouin1-1/+1
2014-01-10Fixed missing externalsBill Derouin1-1/+2
Turns out you actually have to include the .cpp in the project file
2014-01-09Move biome definition to separate filesBill Derouin1-0/+130