| Commit message (Collapse) | Author | Age | Files | Lines |
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* Removed BiomeDef.h
* Removed ChunkDef.h from Globals.h
* Added to CONTRIBUTORS.
* Re-added empty last line to Globals.h
* Included stddef and StringUtils in BiomeDef.h
* Fixed build tools compiling. It compiles, but at what cost?
* Added include to src/Generating/Trees.h
* Include added in ChunkGeneratorThread.h
* Moved rearranged includes in LineBlockTracer.cpp
* Re-arrange headers in ChunkInterface.cpp
* Included ChunkDef.h in Path.h
* Included ChunkDef.h in NBTChunkSerializer.h
* Rearranged included and added required includes to headers.
* Removed unnecessary included in StringUtils.h.
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* added enhanced gold generation in mesa-type-biomes
* fixed typo in comment
* added enhanced gold generation in mesa biomes - fixed small checkstyle errors
Co-authored-by: 12xx12 <12xx12100@gmail.com>
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* Adding Emeralds to generation
* fixed crash
* fixed documentation and changed function name to match others
* forgot to change the name in the doc
* removed debug output - sorry build servers
Co-authored-by: 12xx12 <12xx12100@gmail.com>
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Add check for number of empty lines between functions and fix the corresponding failures
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And return 0 instead of -1
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returns the height of a biome where it starts snowing
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c++11 introduces scoped enums, so the code didn't fail in clang
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Changed a number of funcictions from using integers to store biomes to using EMCSBiome
Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
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Turns out you actually have to include the .cpp in the project file
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