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path: root/src/BlockEntities/BeaconEntity.cpp (unfollow)
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2017-06-16BlockEntities: Support cloning self.Mattes D1-11/+27
2017-06-05Fixes problems with windows:Lukas Pioch1-1/+1
- Changed cPlayer:OpenWindow to accept a ref, tolua adds a nil check - Close open lua window in destructor, to avoid dangling pointers
2017-02-05Fixed bindings for cBlockArea:Read and Write. (#3568)Mattes D1-1/+1
The original bindings accepted nil as the World param, causing a crash.
2016-11-18Removed ClientHandle.h dependencies from common headers.Mattes D1-6/+7
2015-12-13allow use failures to propagate from the entity/block to the playerGargaj1-1/+2
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-2/+2
2015-05-24Made -Weverything an error.tycho1-3/+3
2015-03-10Moved window code into cpp filesHowaner1-1/+1
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-12-13Own classes for all windows.Howaner1-0/+1
2014-11-27BlockEntities: Removed the extra semicolon.Mattes D1-9/+10
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-9/+15
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-5/+5
2014-10-12fix std:min call, include algorithm and compare same typeSteven Riehl1-2/+2
2014-10-12refactor an if block to std::minSteven Riehl1-4/+1
2014-10-12convert old style casts to fix warningsSteven Riehl1-8/+4
2014-09-30Removed WSSCompactTiger Wang1-62/+0
2014-08-02Fixed a bug who can used from hacked clients.Howaner1-0/+2
2014-07-31Use "default:" in switch.Howaner1-3/+6
2014-07-31Renamed "select..." methods to "set..." and better IsValidEffect() function.Howaner1-47/+11
2014-07-31Renamed functions and added beacon json saving.Howaner1-40/+38
2014-07-30Added window update.Howaner1-0/+23
2014-07-30Exported the beacon.Howaner1-2/+0
2014-07-30Added beacon.Howaner1-19/+290
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-1/+1
2014-07-17Basic style fixes.madmaxoft1-1/+1
2014-04-19Fixed formatting, made function static.madmaxoft1-8/+9
2014-04-12Some tweaksSTRWarrior1-5/+17
GetPyramidLevel returns 0 when no layers were found, 1 for one layer etc. Auto adjust the minY and/or maxY to 0 if the beacon is low.
2014-04-12Removed debug message.STRWarrior1-1/+0
2014-04-12Simplefied GetPyramidLevelSTRWarrior1-10/+3
2014-04-12Implemented the skeleton code for the beacon.STRWarrior1-0/+111
There is no handling for the GUI. It can now check how big the pyramid is under the beacon.