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path: root/src/BlockEntities/BeaconEntity.cpp (follow)
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* Fixed a bug who can used from hacked clients.Howaner2014-08-021-0/+2
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* Use "default:" in switch.Howaner2014-07-311-3/+6
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* Renamed "select..." methods to "set..." and better IsValidEffect() function.Howaner2014-07-311-47/+11
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* Renamed functions and added beacon json saving.Howaner2014-07-311-40/+38
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* Added window update.Howaner2014-07-301-0/+23
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* Exported the beacon.Howaner2014-07-301-2/+0
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* Added beacon.Howaner2014-07-301-19/+290
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* Style: Normalized to no spaces before closing parenthesis.madmaxoft2014-07-211-1/+1
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* Basic style fixes.madmaxoft2014-07-171-1/+1
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* Fixed formatting, made function static.madmaxoft2014-04-191-8/+9
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* Some tweaksSTRWarrior2014-04-121-5/+17
| | | | | GetPyramidLevel returns 0 when no layers were found, 1 for one layer etc. Auto adjust the minY and/or maxY to 0 if the beacon is low.
* Removed debug message.STRWarrior2014-04-121-1/+0
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* Simplefied GetPyramidLevelSTRWarrior2014-04-121-10/+3
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* Implemented the skeleton code for the beacon.STRWarrior2014-04-121-0/+111
There is no handling for the GUI. It can now check how big the pyramid is under the beacon.